Game Design Workshop, July 1

What: Play-test three new games at a Game Design Workshop

When: Sunday, July 1 from 2PM—3PM

Where: SOMArts Cultural Center, 934 Brannan St. (between 8th and 9th)

What else: Wear comfortable clothes that you can move freely in and shoes that will enable you to walk up to a maximum distance of three to five blocks. Limited parking is available onsite, metered street parking is plentiful.

How much: Free admission

You are invited to play-test three games, Lemonopoly, Hypercorner and SENSOREE, at a special Game Design Workshop this weekend. The workshop features three interactive games created for public spaces and is brought to you through partnership with the 2012 ZERO1 Biennial, SOMArts Cultural Center and the Come Out and Play Festival.

Lemonopoly: a real-world lemon trading game in which cities compete to see who can share the most lemons. The game uses innovative mobile technologies to facilitate face-to-face exchanges to support local lemon sustainability.

Hypercorner: a first person adventure story told across a set of mobile-phone scannable image installations spread throughout the city creating scavenger hunt style game modeled on hypercard games from the 80s and 90s, and finally,

SENSOREE: a mood mapping game where the participants wear LED Mood mapping sweaters (like a mood ring but made with LED’s) that expresses their emotional states.  The workshop sessions will be an opportunity for the game design teams to play test portions of their games and collect responses from participants.

One of the three games being play-tested will be selected to premiere at the the 2012 ZERO1 Biennial “Seeking Silicon Valley. All three games will be presented at the Come Out and Play Festival & Exhibition (exhibition November 17—December 8, festival weekend December 1—2), one of four 2012–2013 Commons Curatorial Residency exhibitions at SOMArts.

Questions or comments? Email gallery@somarts.org.